Projects
Here's a selection of projects I've worked on during my time at RIT
Changeling VR
Game Programmer & Level Designer
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Develop a VR mystery game utilizing Unreal Engine and launch Early Access
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Collaborate within a studio of over 70 co-workers and 9 teams
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Rapidly prototype, play test, and provide feedback for developed levels and gameplay mechanics
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Implement optimizations to accommodate lower spec devices
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Maintain and updating existing documentation to reflect development stage
May 2024 - December 2024

Asmodeus
Game Programmer & Designer
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Designed and balanced 4 uniquely themed decks in a card-based rogue-like to diversify user experience
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Developed enemy AI using goal-oriented behavior
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Updated relevant documentation and attended weekly stand-ups
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Rapidly incorporated playtesting feedback into final product
January 2024 - May 2024

Dresden's Pursuit
Game Programmer
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Developed robust combat systems in a 3D environment utilizing hitboxes, hit stop and knockback angles
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Utilized Unity's built-in post processing to enhance spell visuals and overall lighting
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Managed priority objectives and attended weekly stand-ups
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Rapidly incorporated playtesting feedback into final product
September 2023 - December 2023

Neon Ninja
Game Programmer, Level Designer
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Collaborated with a team of 4 to create a 2D rogue-like using MonoGame in C#
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Developed a level editor utilizing Windows Forms and Visual Studio to rapidly develop 6 unique levels
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Implemented File IO and programmed wall collisions
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Managed priority objectives, meetings, and milestone presentations
January 2022 - May 2022
